Post by Admin on Feb 27, 2019 21:57:32 GMT
Ladder, Casual, or Friendly games are timed games with two kinds of timers: a game timer, and an action timer.
The game timer is derived from a kind of timer used in chess matches. Each player starts with a certain amount of time that ticks down during their turn. For Friendly games, this is 20 minutes, otherwise it is 10 minutes. Each time you make an action, you gain 3 seconds, and at the end of your turn you gain 15 seconds. This rewards playing quickly when your decisions are simple so that you can have some extra time when you need to think about your next action.
The action timer starts at 2 minutes and ticks down during your turn. Making any action resets this timer back to 2 minutes. So, if your opponent walks away from their game, you only have to wait 2 minutes for the game to end, regardless of whatever game time of their's remained.
The combination of these timers helps prevent players who are losing from "slow rolling" the game.
You can see a player's timers by opening their Realm.
The "19:50" in the picture represents the game timer. To the right of this is the hourglass-like action timer. In the picture, there is about 80% of their time left to make an action.
When there are 20 seconds left on a player's action timer, a timer alert sound will play, and if their realm window is not open, the game will display the action timer next to their player window.
When either of a player's timers reaches zero, the game will end with that player automatically forfeiting. This is represented in the victory screen with a clock icon over their player icon.